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	<title>waded.org &#187; Xbox</title>
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	<link>http://www.waded.org</link>
	<description>Wade Dorrell’s tech &#38; arts blog from the Idaho high desert</description>
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		<title>How much money is your Xbox app making?</title>
		<link>http://www.waded.org/2009/03/11/how-much-money-is-your-xbox-app-making/</link>
		<comments>http://www.waded.org/2009/03/11/how-much-money-is-your-xbox-app-making/#comments</comments>
		<pubDate>Thu, 12 Mar 2009 05:50:16 +0000</pubDate>
		<dc:creator>Wade</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[App Store]]></category>
		<category><![CDATA[Community Games]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://www.waded.org/2009/03/how-much-money-is-your-xbox-app-making/</guid>
		<description><![CDATA[Image by Getty Images via Daylife I recently asked whether anyone was making substantial money creating &#38; selling games for Xbox through the “app store” called Community Games on Xbox Live Marketplace. There is such a thing as an awkward question! Well, here’s an awkward answer. According to XNA Creators Club FAQ, revenue for November [...]]]></description>
			<content:encoded><![CDATA[<p></p><div style="margin: 1em; width: 110px; display: block; float: right" class="zemanta-img" jquery1236840102449="495"><a href="http://www.daylife.com/image/02NCfsLfJ8394?utm_source=zemanta&amp;utm_medium=p&amp;utm_content=02NCfsLfJ8394&amp;utm_campaign=z1"><img style="border-bottom: medium none; border-left: medium none; display: block; border-top: medium none; border-right: medium none" alt="LAS VEGAS, NV - JANUARY 6:  Microsoft chairman..." src="http://cache.daylife.com/imageserve/02NCfsLfJ8394/100x150.jpg" width="100" height="150" /></a>
<p style="font-size: 0.8em" class="zemanta-img-attribution">Image by <a href="http://www.daylife.com/source/Getty_Images">Getty Images</a> via <a href="http://www.daylife.com/">Daylife</a></p>
</p></div>
<p>I recently asked whether anyone was making substantial money creating &amp; selling games for Xbox through the “app store” called Community Games on Xbox Live Marketplace.</p>
<p>There is such a thing as an awkward question! Well, here’s an awkward answer.</p>
<p>According to <a href="http://creators.xna.com/en-US/faq#anchor_1_43">XNA Creators Club FAQ</a>, revenue for November &amp; December 2008 is rolled into the first full quarter, January through March 2009. And payment comes after that. So no checks yet.</p>
<p>But how about a prediction? According to <a href="http://multiplayerblog.mtv.com/2009/01/12/community-games-no-sales-data/">MTV</a>: </p>
<blockquote><p>Microsoft told MTV Multiplayer they are currently working on making sales data available to developers. “All Community Games developers will be able to access sales and download numbers through the [XNA Creators Club] Web site by March,” said a company spokesperson in an e-mailed statement this morning.</p>
</blockquote>
<p>Well, I look forward to hearing about people paying the bills by building Xbox games in March then!</p>
<p>My son loves <a href="http://www.fabricated-reality.com/">RC-AirSim</a>, for sure.</p>
<p>(He loves it more than my Yet-To-Be-Released Ankylosaurus + Price Is Right mashup, but only a little bit, so maybe there’s room for dinosaur gameshows on the best-sellers list. Then again, this is the 2-year-old segment we’re talking about. What I want to know is: where is <a href="http://www.hanselman.com/babysmash/index.htm">Baby Smash 360?</a>)</p>
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		<title>XBox 360 number 3</title>
		<link>http://www.waded.org/2008/05/13/xbox-360-no-3/</link>
		<comments>http://www.waded.org/2008/05/13/xbox-360-no-3/#comments</comments>
		<pubDate>Wed, 14 May 2008 03:30:36 +0000</pubDate>
		<dc:creator>Wade</dc:creator>
				<category><![CDATA[hardware]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://www.waded.org/archives/xbox-360-no-3.html</guid>
		<description><![CDATA[No.1 wouldn&#8217;t read discs anymore, and starting putting serious scratches in them, after about a year. Good thing the vinyl being regrooved was the suck-a-licious Fusion Frenzy 2. Support gave me a new console. No. 2 was fine for a year, now its ROL is RROD&#8217;ing fairly often. (ROTFLCOPTER BTW.) That&#8217;s supported under the 3-year [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>No.1 wouldn&#8217;t read discs anymore, and starting putting serious scratches in them, after about a year. Good thing the vinyl being regrooved was the suck-a-licious Fusion Frenzy 2. Support gave me a new console.</p>
<p>No. 2 was fine for a year, now its ROL is RROD&#8217;ing fairly often. (ROTFLCOPTER BTW.) That&#8217;s supported under the 3-year warranty extension.</p>
<p>Support has done well by me so far. Let&#8217;s see what No. 3 is like.</p>
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		<title>Zombies on cell phones during rush hour</title>
		<link>http://www.waded.org/2006/09/02/zombies-on-cell-phones-during-rush-hour/</link>
		<comments>http://www.waded.org/2006/09/02/zombies-on-cell-phones-during-rush-hour/#comments</comments>
		<pubDate>Sun, 03 Sep 2006 04:16:32 +0000</pubDate>
		<dc:creator>Wade</dc:creator>
				<category><![CDATA[Dead Rising]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[zombies]]></category>

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		<description><![CDATA[So I&#8217;m running around the mall when my cell phone starts ringing. It&#8217;s Otis. I flip it open and realize I&#8217;ve just made a terrible mistake. A zombie&#8217;s here, and I&#8217;m in a hall, with one door. I jog to the door and barely catch a garbled &#8220;CAN YOU HEAR ME NOW?&#8221; from Otis before [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>So I&#8217;m running around the mall when my cell phone starts ringing. It&#8217;s Otis. I flip it open and realize I&#8217;ve just made a terrible mistake. A zombie&#8217;s here, and I&#8217;m in a hall, with one door. I jog to the door and barely catch a garbled &#8220;CAN YOU HEAR ME NOW?&#8221; from Otis before I face plant. One cannot talk on a cell phone and open doors at the same time.</p>
<p>The zombie takes note of my arm. He drools as he positions himself to gnaw on it. I&#8217;m committed to this call. I can&#8217;t even raise my other arm defend myself. I cower. The zombie bites. Because of some medical condition I can only release my precious phone once bitten by a zombie.</p>
<p>I say goodnight to the zombie with a 2&#215;4 and throw my phone in the trash bin on the way out.</p>
<p>(I wish. I&#8217;ve had it with these motha-annoying phone calls on this motha-zombtastic <a href="http://www.xbox.com/en-US/games/d/deadrising/">video game</a>.)</p>
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